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App Review: Shapes, Too Fun to Talk About

May 7, 2012
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Back in January, I used my iPad to spend $1.99 for PrestoBingo Shapes, a kids’ app put out by Joyce Hesselbert and occasional City Paper contributor Dave Plunkert’s Spur Design in Baltimore.

The app has a series of clean, colorful illustrations that use shapes to make up an image of, say, a boy in a baseball cap holding balloons and standing with a dog on a leash. The player finds and touches the shapes each illustration is designed to teach, and as the player touches the shapes, the program calls out a running tally of the total number of shapes found. The animated explanations of each shape are read aloud by a child’s voice while a catchy whistling tune plays. A semi-circle, for instance, is “a circle cut in half. It can be a baseball cap, or a juicy slice of orange, or a baby’s cradle.” When all the shapes are found, an element of the illustration comes alive in brief animation–the dog barks approvingly, for instance.

It’s an “edu-tainment” app, as a colleague called it, and a cute one at that. When an iPhone version was recently announced, I decided to get a review from a veteran player: my two-year-old. Here’s the conversation:

Q: Do you want to play Shapes?

A: Yeah.

Q: What do you think of that game?

A: Um, it works now.

Q: It works now?

A: Yeah.

Q: It wasn’t working?

A: It was not working, yeah.

Q: I thought Shapes worked pretty well.

A: I have to take off my flip-flops to watch it. Can I hold it?

Q: Sure. So what do you think of this game? Do you like it?

A: [No answer, lost in play.]

My child, who has limited interest in iPad apps, gives Shapes an active endorsement: happy to find it working properly, but too busy playing to talk about it.

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  • http://profile.yahoo.com/JNLX3TX3ZBD5XCMQJWG2NNZLCI Brad

    It’s: “Tamagotchi meets Pokemon” but with real fusion between the two and for smart-phones. People were crazy about Tamagotchis. It gave the user a sense of pride. You created and developed something and then measured your success by seeing how it fared against the elements. It gave the user a unique feeling of power. My creation survived.
    Fund to create this awasome game in
    http://www.kickstarter.com/projects/265980153/monpets/